Swordbreaker's Oath (alpha)
! Notice !
The game may take up to a minute to load when starting from the browser.
---{ Controls: }---
Swordbreak: | Parry your opponents attack until you break their guard, then attack to break their weapon. You can then kill or spare them. |
A | Move left |
D | Move right |
J | Attack |
K | Hold to block, press as enemy attack lands to parry |
The Swordbreaker's Oath: I vow to abandon my life among people, protect Your life with my own, and only to take life when left with no other option.
For those looking for the original game jam version of the game, it has been archived for now.
---{ Credits }---
Code- Printer Not Found
Art- Printer Not Found
Shaders- Printer Not Found
Game design- Printer Not Found
Font asset- Not Jam
Music- Budgerii
Sound effects- Budgerii
Voice lines- Budgerii
Writing- Budgerii
Game design- Budgerii
Status | In development |
Platforms | HTML5 |
Authors | Printer Not Found, Budgeri |
Genre | Fighting, Action |
Made with | Unity |
Tags | 2D, Difficult, Indie, Pixel Art, Retro, Short, Singleplayer, Swords |
Average session | A few minutes |
Inputs | Keyboard |
Download
Download
windows build 1.5.zip 89 MB
Comments
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I'd love to have a downloadable version! Cool game! (I suck at it but it's fun!)
that can be arranged. let me know what platform you're on and I'll make it avaliable sometime later today.
Also, I'm glad you enjoyed the game.
Budgeri and I are planning on releasing it on mobile for free without ads or any anything like that sometime within the next two months.
I'm playing on PC (Windows), so far playing the browser-based version.
I have made a Windows build that you can download now. Let me know If you run into any issues, and good luck.
Closest I have to an issue is that the "exit" button resets to the "press enter to play" screen and there's no way to close it without alt+F4
Also I'm still bad at the game, but now I can be bad at it even when my internet crashes! Thanks!
haha, Sorry about that. I updated that Windows build, so the exit button should be working in the new version.
I also made some minor changes to improve the game.
This looks gorgeous, love the monochromatic aesthetic, and the attention to detail like the movement of the grass in the wind and the falling leaves adds a lot to the ambience :)
Took me a while to figure out how to spare the enemies, and I never managed to spare more than one per run, but I still thoroughly enjoyed this!
Thanks, I'm glad you enjoyed it.